Wen es interessiert: Hier ein Ausschnitt aus meiner Support-Post an Elektron zur Fade-In/Out-Problematik der Pickup-Machines, die nicht so funktioniert wie im Manual beschrieben (und wie es sinnvoll wäre).
The current FIN/FOUT implementation produces artefacts. Imagine your beat has a constant ride cymbal being played (not uncommon in drum loops). In this case, these artefacts are audible in 2 situations (please have a look at the attached pdf file):
(1) Starting playback of the recorded loop (e.g. by stopping and starting playback of the loop by pressing RECORD CD or by using the loop in a FLEX machine). This artefact is visible as the red circle (A) in the attached file "broken.pdf".
(2) Setting playback direction to ping-pong (PIPO). In this case the artefact is audible after every (!) other repetition of the loop, see the red circle (B) in the attached file "broken.pdf".
So the current FIN/FOUT implementation is broken, as it will ruin the beginning of your beat recording and sound bad in PIPO mode.
Now please look at the 2 pictures at the very end of "broken.pdf". These show the result if FIN/FOU would have been implemented as specififed in the user documentation. This implementation has 2 advantages:
(1) In forward direction playback mode, the user will get the exact same result as with the current implementation, but without the nasty artefact at the beginning.
(2) In pingpong direction playback mode, the artefact will be gone, it will sound correctly.
I am sorry to be a pain here, but I fail to see why Elektron is insisting to stick to a Fade In/Fade Out implementation that creates artefacts even with the intended material. Please be so kind and explain to me the advantage or user benefit of the current implementation. If I understood the advantage of the current implementation, I would be really happy and promise not take up your time by sending you these emails