starcorp
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ich habe mich mal durch den GL tread gekämpft und bin auf folgendes gestoßen.
Das hatte mich auch interessiert da ich den GR-1 auch mal hatte.
reply from Wildfrontiers on the Muffwigglers forum. Helpful info.
I have a GR-1 and just got an Iridium. This was definitely something I was interested in comparing and contrasting. These are early days, so my opinion may change or I may be wrong about something.
Just based on the main granular functions, GR-1 is more powerful. It has 128 grains per voice, with 11 voices. It's super, super, super lush. With Iridium, you can have 1 to 8 grains per voice. Across 16 voices (8 on the Quantum), that's nothing to sneeze at. GR-1 is just capable of a bit more.
Tasty Chips GR-1
128 grains max per voice
11 voices
5 seconds max grain length (this was just upgraded from 1 second in a recent firmware update)
2 to 4 part multitimbral
Sides, Tilt, and Curve controls for grain windowing
Waldorf Iridium
8 grains max per voice
16 voices
1 second max grain length (the manual says 250ms, but it goes up to 1000ms on the synth, must be a newer update)
2 part multitimbral
Attack and Decay controls for grain windowing
They both have grain density controls (called "Gate" on Iridium), sample scanning ("Travel" on Iridium), grain starting position controls, and position jitter ("Spray" on GR-1). GR-1 has reverse grains, I haven't been able to find that on Iridium yet.
Where the Waldorf shines is all the extra bells and whistles to support the granular engine. It seems that the granular engine supports all of the same multisampling features of the regular sample playback engine. That means you can load multisamples into the granular engine or just multiple samples of different sounds and map them all to different keys, key ranges, velocities, and velocity ranges. Or even just load a bunch of samples and trigger them round-robin style.
And that's before getting into the fact that a granular engine can be loaded in each of the 3 oscillators. So really, in some way you triple the amount of grains per voice. And you could really get crazy by going into bitimbral layer mode.
@temporubato Lieber Rolf, mehr Grains pro voice wäre etwas was ich mir definitiv wünschen würde.
Das ist mir schon beim Alchemy zu wenig, aber der ist Jahre alt
Das hatte mich auch interessiert da ich den GR-1 auch mal hatte.
reply from Wildfrontiers on the Muffwigglers forum. Helpful info.
I have a GR-1 and just got an Iridium. This was definitely something I was interested in comparing and contrasting. These are early days, so my opinion may change or I may be wrong about something.
Just based on the main granular functions, GR-1 is more powerful. It has 128 grains per voice, with 11 voices. It's super, super, super lush. With Iridium, you can have 1 to 8 grains per voice. Across 16 voices (8 on the Quantum), that's nothing to sneeze at. GR-1 is just capable of a bit more.
Tasty Chips GR-1
128 grains max per voice
11 voices
5 seconds max grain length (this was just upgraded from 1 second in a recent firmware update)
2 to 4 part multitimbral
Sides, Tilt, and Curve controls for grain windowing
Waldorf Iridium
8 grains max per voice
16 voices
1 second max grain length (the manual says 250ms, but it goes up to 1000ms on the synth, must be a newer update)
2 part multitimbral
Attack and Decay controls for grain windowing
They both have grain density controls (called "Gate" on Iridium), sample scanning ("Travel" on Iridium), grain starting position controls, and position jitter ("Spray" on GR-1). GR-1 has reverse grains, I haven't been able to find that on Iridium yet.
Where the Waldorf shines is all the extra bells and whistles to support the granular engine. It seems that the granular engine supports all of the same multisampling features of the regular sample playback engine. That means you can load multisamples into the granular engine or just multiple samples of different sounds and map them all to different keys, key ranges, velocities, and velocity ranges. Or even just load a bunch of samples and trigger them round-robin style.
And that's before getting into the fact that a granular engine can be loaded in each of the 3 oscillators. So really, in some way you triple the amount of grains per voice. And you could really get crazy by going into bitimbral layer mode.
@temporubato Lieber Rolf, mehr Grains pro voice wäre etwas was ich mir definitiv wünschen würde.
Das ist mir schon beim Alchemy zu wenig, aber der ist Jahre alt
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