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1. Gibt es eine Möglichkeit die Lücken vorne und hinten zu schließen? Ziehen geht ja nicht, man kann die Region nur kleiner machen, aber nicht größer.

Keine Ahnung ob dir das hilft: In Ableton würdest du dazu vermutlich den Bereich auf der Spur markieren, Strg-J drücken oder alternativ mit der rechten Maustaste drauf und dann konsolidieren auswählen (so ausm Kopf raus, könnte sein, dass es anders geht). Alternativ die Spur einfrieren (aka Bouncen aka Resamplen), aus dem Projektordner das eingefrorene .wav ins Projekt laden und dort zurechtschneiden.
 
Ich nehme seit mehr als 25 Jahren nichts auf, daher keine Ahnung.
 
für so sample schnippseleien ist ardour weniger gut geeignet.

ich mach das immer so: alles anwählen, zweimal hintereinander kopieren, nochmal alles anwählen inkl. der neuen regions und dann combine. damit kannste dann den mittleren take durch verkürzen der regions nehmen. alles separat einmal pro Spur. vielleicht geht's auch anders, ich entdecke auch immer noch neue Features in ardour...

Das funktioniert zwar ist aber ziemlich umständlich. Ich hab mal im Ardour Forum gefragt.
Methode von Psicolor geht leider nicht... Pencil funzt nicht im Audio Track
 
Ja, echt. Ich nehme nichts auf, spiele auch nicht Live noch bin ich in einer Band oder Gruppe oder sonst etwas. Musiker bzw. Künstler im Allgemeinen finde ich den schlimmsten Schlag der Menschheit, oft eingebildete, selbst -verliebte -darsteller, opportunistische, Pseudo-Intellektuelle linke Spießer oder so.
Manchmal nehme ich Ardour oder Mixbus zum Routen und Effekte einschleifen.
Wobei es direkt über HDSP Mixer besser=direkter/dreckiger klingt IMHO.
Ich bin Öko, auch Klänge sind Müll (zumindest meine) und ich will nichts für die Nachwelt erhalten. Sinnlos IMHO!
Schlimm genug mit den elektronischen Müll den ich in Foren hinterlasse. Warum man sich nicht vollständig löschen lassen kann wie es laut DSGVO beschrieben ist finde ich traurig.
 
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Ok, dann hab ich dich falsch verstanden. :mrgreen:

097997b3e70c46c1ce9d962fd30b5ee0.jpg
 
Code:
Ardour6.0.pre0.709 (built using 6.0-pre0-709-g07466440c and GCC version 7.3.0)
Durchgängiger Loop, ohne "Aussetzer"! :)
Und "step sequencing" (Funktion habe ich nicht gefunden)
paul schrieb:
The workflow i did some work on last december involved a builtin "processor" in ardour that did step sequencing. you can either leave it running (it is fully tempo map aware, too), or export the current sequence into the track as a MIDI region. it doesn't make any noise itself - you still need some synth for that.
https://community.ardour.org/node/15650
hört sich gut an.
 
Das habe ich heute auch gelesen. Hast du mal installiert, läuft das stabil? Es soll auch möglich sein gleichzeitig die Aufnahme und das Livemonitoring zu hören.
 
Oben steht ja meine installierte Versionsnummer. Aktuell ist Ardour6.0.pre0.710.
Mir ist das Programm zu komplex bzw. nie wirklich benutzt. Wie gesagt abspielen eines MIDI LOOP mit Dexed war ohne Aussetzer. Bei mir hat es immer mit der 5'er und davor Version das Audio und MIDI "geknackt" bzw. "gehangen".
Sequencer finde ich nicht oder ist da nicht dabei.

https://nightly.ardour.org/list.php Lade doch runter und baue es.
Unter Vorbehalt kannst du das Ardour6.pre0 neben Ardour5 installieren da es sich um eine pre0 Version handelt..
Zu starten geht es nur von der Konsole aus.
Code:
 ~ $ ardour6
 
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Ich installiere später mal das deb file. Bekomm ich das über Synaptic dann wieder gelöscht? Mich wundert, dass das midi schon läuft. Ich dachte, dass das eine relativ große Baustelle sei. Du kannst auch unter 5.12 in den Einstellungen Seamless Loop anklicken...damit knackst dann auch nichts, allerdings wird damit dann beim zweiten Durchgang teilweise gar nichts mehr abgespielt. :eek:
 
Die "nightly" Versionen installiert bzw. deinstalliert man unabhängig/außerhalb von dem Paketmanager.
Über den Paketmanager kannst du jederzeit/einfach, falls nötig, die offizielle Ardour Version installieren bzw. deinstalliere
 
Wow für mich Nullraff teh brain

c/p

The Ardour Youtube Channel is here
Blog



Paul Davispaul

1
1d
ardour.org 2 is pleased to announce a new youtube channel focused on videos about Ardour.

favicon-vfl8qSV2F.ico
YouTube 97
AAuE7mCGB4mHMgzgf7_ryW0SWwovAidhBD1cqoa4dQ=s900-mo-c-c0xffffffff-rj-k-no

Ardour
Welcome to the Ardour channel, where we curate and create helpful videos related to the Ardour Digital Audio Workstation, an open source DAW for Linux, macOS...


We decided to support Tobiasz “unfa” Karon in making some new videos, based on some of the work he has done in other contexts (both online and at meetings). unfa’s first video won’t be particularly useful for new or existing users, but if you’re looking for a “promotional video” that describes what Ardour is and what it can do, this may be the right thing to point people at.

In the near-term future, unfa will be back with some tutorial videos, so please consider subscribing to the channel.

Thanks to unfa for this opening video, and we look forward to more. If people have particular areas that they’d like to see covered, mention it in the comments here (or on the YT channel).
 
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Paul Davispaul
Mar 2


inadequacies with respect to MIDI functionality, a lot of these problems are getting fixed for 6.0.

sadly this is not true. It was originally our plan to have 6.0 contain the work I did last year on musical time representation. Alas, this is not going to happen unless we decided to wait many more months to release 6.0. The next release will contain some fixes for a few details of MIDI, but it will not address the problems caused by the way time is represented (that will come in the next major release, which we hope will happen much faster than the 5-to-6 transition).

<E>
Paul Davis nach seinem RL Umzug File: Ardour-6.0.pre0.2484-x86.run
</E>
 
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Paul sagte gestern, dass die alpha in den nächsten Tagen rauskommt.
Die großen Midiänderungen kommen dann erst in 7.0, aber viele Bugs wie hängende Noten sind wahrscheinlich schon jetzt Geschichte. Ich werd's mal testen und vielleicht einen Track damit machen.
 
?​

?
 
Der Code wird ~verbessert, angepasst an 2020, was die größte Arbeit ist/war.
Irgendwo hatte Paul Davis auch gepostet das es von Ardour-6 zu Ardour-7 wesentlich schneller gehen soll da dann der Unterbau neuer/flexibler ist und dadurch in Ardour-7 viele weitere Funktionen ermöglicht werden können, auch für zukünftige Versionen.
 
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Linux 64bit
Status:OKDate:2020-03-26 17:52:54 UTCMD5 | SHA1 | Host Info | Contents | Build Log
File:Ardour-6.0.pre1-x86_64.run112.17 MiB
Git:6.0-pre1f744b5f..
 
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Ich habe mit
Code:
git clone git://git.ardour.org/ardour/ardour.git
cd ardour/
./waf configure
./waf
(oder "git clone git://github.com/Ardour/ardour.git"
We maintain a git repository on Github that is available for full public access and participation. You can find it at http://github.com/Ardour/ardour.

To clone from github: git clone git://github.com/Ardour/ardour.git

The primary shared git repository for Ardour is also accessible on http://git.ardour.org/, but write access is limited to approved developers only. You can clone from there also (though this is 100% equivalent from to using Github).

To clone from git.ardour.org: git clone git://git.ardour.org/ardour/ardour.git

The code typically changes many times a day. The current version may crash or suffer regressions. We do releases when it is ready.

# https://community.ardour.org/download
) Erfolg. Alles neu.

Starten ohne zu installieren:
Code:
cd gtk2_ardour/
./ardev
Building Ardour on Linux
 
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Robin Gareusx 42 schrieb:
Ardour 6 Delay Compensation & Recommendations for Routing
Now that the dust has settled on Ardour-6.0 release, I’d like to point out some details regarding latency compensation.
General rules for routing
  • Prefer aux-sends over direct connections.
  • Avoid one-to-many direct connections (many-to-one is fine).
This article details on why and when following those rules is important.
Background
While developing full-graph latency compensation for Ardour 6, we faced one big issue: JACK. There were even times when we considered dropping JACK support.
One of JACK’s main features is that it facilitates anywhere-to-anywhere routing. Like an analog patch-bay one can use wires to connect everything without any constraints, even nonsensical connections.
“JACK provides mechanism, and does not enforce policy.”
However, unlike analog effects processors, some digital signal processors, do introduce a delay. Common examples are limiters, and pitch-shifters. Those effects need context, and hence buffer the audio internally which results in a delay. Still JACK allows one to arbitrarily connect those FX.
So let us have a look what happens when those effects are directly connected, using a latent effect as example:
Demonstration of effects of short delays (without latency compensation)
  1. Create an audio track. Its output is automatically connected to Ardour’s master-bus.
  2. Create an effect-bus. It is likewise auto-connected to Ardour’s master-bus.
  3. Add a latent effect to the Bus. This delays the signal passing through the bus.
  4. Connect the track’s output to the effect-bus input (in addition to the master-bus).
Figure 1 shows this as schematic. The direct signal from the track is summed with the delayed signal from the effect processor. Figure 5 below depicts a screenshot of an actual Ardour session with this setup.
Fig.1: block diagram

Fig.1: Example connection diagram showing ambiguous latency though different signal paths; red wire shows the signal path that has been delayed.
Sine wave phasing
When a sine-wave sample is loaded to the track and played while ramping up the delay of the effect-bus, the following can be observed:

Anim.1: sine wave phasing
Anim.1: sine wave phasing796×600

Anim.1: Phasing of a 1kHz sine-wave, x-axis show time, y-axis signal amplitude, the delay time is in samples. green: source signal; red: delayed signal; blue: sum of the signals

As can be seen in this short video sequence, a 1kHz sine-wave when summed with a delayed version of itself cancels out after a delay of 24 samples (at 48kHz sample-rate).
Keep in mind that most latent effects have a fixed latency. The animation shows a variable delay for didactic purposes.
Comb filter effect
This can be generalized for all frequencies by looking at the spectrum of white noise. Different frequencies cancel out at different delays. This effect is called “comb-filter” after the resulting pattern in the spectrum:

Anim.2: Comb filter effeft
Anim.2: Comb filter effeft796×578

Anim.2: Comb filter effect produced by summing white noise with delayed signal of the same noise

This demonstrates nicely why plugin delay compensation is important.
When using latent effects without delay compensation, some frequency bands in the resulting sound are notched out. If the delay is long enough, it may also lead to an audible delays or echo.
“Delay in the wire”
The above example shows a situation in which latency compensation is not possible.
This is because there there are two direct connections with different latency connected to a common destination.
The solution to this is to also delay the bypass accordingly:
Fig.2: Delay in the wire

Fig.2: “Delay in the wire” for latency compensation
In order to do this, a “delay in the wire” would be needed, however JACK does not offer that.
This is the reason why one should avoid one-to-many direct connections.
Ardour allows to seamlessly change back-ends. One can switch from JACK to Pulseaudio to ALSA (or ASIO, Coreaudio), to Dummy and back. So the constraint imposed by JACK’s design also extends to the connection logic of Ardour’s other back-ends. This is the reason why other Ardour backend likewise must not feature a delay in the wire (and why we’ve considered dropping JACK support).
Aux-Sends
This is where aux-sends come into play. Those offer routing that is internal to Ardour, and hence is not constrained by the backend.
As shown in Figure 3, aux-sends in Ardour include internal delay-lines, both for the send as well as the thru path. This allows to handle situation in which case a latent effect is either on the source-track, or the receiving bus.
Fig.3: Schema of internal delay-lines in a send

Fig.3: Schema of internal delay-lines in a send
As an added benefit aux-sends have a separate gain-stage and optionally an independent panner. This makes them generally more useful in most mixing situations.
Aux-sends can be added using the context-menu (right-click) in Ardour’s processor-box.
Fig.4: Adding an Aux-Send

Fig.4: Adding an Aux-Send
Ardour GUI Showcase

Fig.5: Screenshot of the Ardour Mixer
Fig.5: Screenshot of the Ardour Mixer900×950 107 KB

Fig.5: Screenshot of the Ardour Mixer, showing ambiguous latency due to connections (left) and delay-compensated routing using an aux-send (right)

The possibility to use both direct-connections and sends allows for nonsensical connections (this is also true for analog patch-bays), and situations that can lead to ambiguous latency. In Ardour a warning about this is displayed in the toolbar widget (Preferences > Appearance > Toolbar > Display Latency Compensation Info):
Fig.6: Ardour GUI Latency Indicator

Fig.6: Ardour GUI Latency Indicator
Conclusion
In summary this article explained in which case direct connections can lead to ambiguous latency, and how to avoid those by using internal aux-sends.
There are still many valid cases where direct explicit connections are preferable and valid.
In general this applies to all connections that have a single destination. e.g. Track to Master, or fanned-out multi-channel instruments.
This short article skips over major parts how external signals are aligned and read-ahead/write-behind techniques used to minimize overall delay.
Readers interested to dig deeper can find more information about this in the Thesis 2 on Latency Compensation and Anywhere-to-Anywhere Signal Routing Systems.
Quelle:
 


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