EMU
Ultra Proteus Digital Synthesizer Emu
UltraProteus
ultra proteus pic thx to metaprox
click image to enlarge - Bild klicken zum vergroessern
other EMU gear..
Built 1995
Type: digital
Hybrid: no
32 Voice / Stimmen
16x Multitimbral
large Memory / Speicher
Value / Wert in 2017 ca. 310 € (rare)
Synthesis: rompler
OSC Features rompler
Wave Shapes samples rom
2 OSCs
2 Filter 288 filter types lpf hpf bpf notch reso 1-14 Pole
2 LFOs tri sine saw square random
5 Envelope Generators 3x DAHDSR 2x8time-level + loop
MIDI Control / Triggering
0 Keys with velocity aftertouch
Arpeggiator no
Sequencer no
(ID 317)
Type: digital
Hybrid: no
32 Voice / Stimmen
16x Multitimbral
large Memory / Speicher
Value / Wert in 2017 ca. 310 € (rare)
Synthesis: rompler
OSC Features rompler
Wave Shapes samples rom
2 OSCs
2 Filter 288 filter types lpf hpf bpf notch reso 1-14 Pole
2 LFOs tri sine saw square random
5 Envelope Generators 3x DAHDSR 2x8time-level + loop
MIDI Control / Triggering
0 Keys with velocity aftertouch
Arpeggiator no
Sequencer no
(ID 317)
ABOUT Like Morpheus but "natural sound ROM" and filters that help to filter those pianos and stuff - Emu developped the "z-plane" filter concept with 14pole filters, not user configureable but lots of filter types, all got 3 parameters (transform morphs the slope or other things..) also 2 very complex envelopes..
ABOUT Wie Morpheus, aber mit "natur ROM Material" und mehr Filtermodellen, die dazu passen Emu entwickelte das "Z-Plane"-filter konzept, letzlich ein mehrpoliges Filtersystem bis 14-Pol, dabei gibt es 3 Parameter (Transform, Cut, Reso), Transform verändert Flankensteilheit oder andere Dinge. Sehr viele fertige Filtermodelle, 2 8stufige aufwendige Hüllkurven.
ABOUT
DETAILS you can set start/loop etc freely in the samples, very complex envelopes and filters, special chaos modes for ENVs jumps and lots more, loopable also - surely the coolest envelopes ever made in a synth. modmatrix, FX: yes, but bad FX intergration.
DETAILS sehr aufwendige hüllkurven und filter, im rom material kann man beliebig herumfahren, spezielle chaos modes in den ENVs, BEdingte Sprünge und loopbar, das aufwendigste, was es bisher gab in hardware. modmatrix. FX, aber keine gute einbindung.
DETAILS
SOUND very very complex filter structures and movements
SOUND superkomplex verläufe und interessante filtermonster
SOUND